X3D DIS-XML Working Group
Overview
The DIS-XML workgroup is focused on developing Distributed Interactive Simulation (DIS) support in X3D. The goal is to explore and demonstrate the viability of DIS-XML networking support for X3D to open up the modeling & simulation market to open-standards Web-based technologies.
The DIS Component of X3D is already part of the X3D specification
Distributed Interactive Simulation (DIS) defines an infrastructure for linking simulation of various types at multiple locations to create realistic complex, virtual "worlds" for the simulation of highly interactive activities. It defines the binary layout of a series of messages used to transmit simulation information with support for multicast, unicast or broadcast transport mechanisms for network communications.
DIS is often used by military applications and covers a wide range of data, including entity location, velocity, and orientation, and more obscure features such as electronic warfare and supply logistics. In addition to its original focus on military simulations, DIS is also used in civilian applications.
The DIS in X3D working group is derived from DIS-Java-VRML. It is implemented via Java and XML.
Among other topics the DIS-XML working group will cover the following topics:
- Workability, interoperability of IEEE DIS protocol with other web systems and web services
- Wide-area networking using XMSF Cross-network Overlay Multicast (XOM)
- Continued development of DIS-related open-source codebases including DIS-XML schema, packet recording/playback, and XML Schema-based Binary Compression (XSBC)
- Addition of DIS-specific node(s) to X3D including applying DIS to X3D Geospatial scenes
- X3D Specification amendments
How to join an X3D Working Group
Any Consortium Member can join a Working Group. We offer student, professional, academic and company level memberships.
Consortium members can simply go to the Consortium Member Login area of the website to sign-up to join this work group
